GetCameraMatrix: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function gets the position of the camera and the point it is facing. Note: The server-side version of this function returns the last camera matri...) |
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float float float float getCameraMatrix ( player thePlayer ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float float float float getCameraMatrix ( ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
Returns '' | Returns six ''floats'' if the argument(s) are valid; the first three indicate the position of the camera, the last three indicate the position of the point it's facing. Returns ''false'' if the arguments are invalid. | ||
==Example== | ==Example== |
Revision as of 05:55, 16 March 2008
This function gets the position of the camera and the point it is facing.
Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
Syntax
Click to collapse [-]
Serverfloat float float float float float getCameraMatrix ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
Clientfloat float float float float float getCameraMatrix ( )
Required Arguments
None.
Returns
Returns six floats if the argument(s) are valid; the first three indicate the position of the camera, the last three indicate the position of the point it's facing. Returns false if the arguments are invalid.