GetCameraMatrix: Difference between revisions
Jump to navigation
Jump to search
m (→Procedural) |
No edit summary |
||
Line 23: | Line 23: | ||
</section> | </section> | ||
===Returns=== | |||
This function returns 8 [[float|floats]] if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns ''false'' if the argument is invalid. | This function returns 8 [[float|floats]] if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns ''false'' if the argument is invalid. | ||
Revision as of 12:53, 23 June 2018
This function gets the position of the camera and the position of the point it is facing.
Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
Syntax
Click to collapse [-]
Serverfloat float float float float float float float getCameraMatrix (player thePlayer)
OOP Syntax Help! I don't understand this!
- Method: player:getCameraMatrix(...)
- Variable: .cameraMatrix
- Counterpart: setCameraMatrix
Required Arguments
- thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
Clientfloat float float float float float float float getCameraMatrix ()
OOP Syntax Help! I don't understand this!
- Method: Camera.getMatrix(...)
- Variable: .matrix
- Counterpart: setCameraMatrix
Returns
This function returns 8 floats if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns false if the argument is invalid.
Example
Click to collapse [-]
Clientlocal x, y, z, lx, ly, lz = getCameraMatrix () x, lx = x + 1, lx + 1 setCameraMatrix (x, y, z, lx, ly, lz)
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget