GetCameraMatrix: Difference between revisions
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[[hu:getCameraMatrix]] | [[hu:getCameraMatrix]] | ||
[[RO:getCameraMatrix]] |
Latest revision as of 08:03, 10 October 2020
This function gets the position of the camera and the position of the point it is facing.
Important Note: Server-side this functions returns false or the latest value set via setCameraMatrix (called from server or client). |
Syntax
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Serverfloat float float float float float float float getCameraMatrix ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getCameraMatrix(...)
- Variable: .cameraMatrix
- Counterpart: setCameraMatrix
Required Arguments
- thePlayer: The player whose camera matrix is to be returned.
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Clientfloat float float float float float float float getCameraMatrix ()
OOP Syntax Help! I don't understand this!
- Method: Camera.getMatrix(...)
- Variable: .matrix
- Counterpart: setCameraMatrix
Returns
This function returns 8 floats if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns false if the argument is invalid.
Example
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Clientlocal x, y, z, lx, ly, lz = getCameraMatrix () x, lx = x + 1, lx + 1 setCameraMatrix (x, y, z, lx, ly, lz)