GetCameraMatrix
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This function gets the position of the camera and the point it is facing.
Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
Syntax
Click to collapse [-]
Serverbool getCameraMatrix ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
Clientbool getCameraMatrix ( )
Required Arguments
None.
Returns
Returns true if the argument are valid, false otherwise.