GetCameraRotation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns the | This function returns the rotation the specified player's camera would have if it's "fixed" (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 12:25, 2 October 2006
This function returns the rotation the specified player's camera would have if it's "fixed" (see setCameraMode).
Syntax
float float float getCameraRotation ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera rotation you wish to obtain.
Returns
Returns three floats containing the x, y and z rotation values if the function was successful, false otherwise.