GetCameraTarget: Difference between revisions

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==Example==  
==Example==  
 
This example returns the element which was set as the players cameras target, otherwise, returning false.
<syntaxhighlight lang="lua">
function returnCamTarget( player )
    local target = getCameraTarget( player )
    if ( target ) then  --If target is not false
        return target  --Return target
    else
        return false  --Otherwise, return false.
    end
end
</syntaxhighlight>
==See Also==
==See Also==
{{Camera functions}}
{{Camera functions}}
[[Category:Incomplete]]

Revision as of 08:01, 14 June 2007

This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).

Syntax

element getCameraTarget ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera you wish to receive the target of.

Returns

Returns an element if the function was successful, false otherwise.

Example

This example returns the element which was set as the players cameras target, otherwise, returning false.

function returnCamTarget( player )
    local target = getCameraTarget( player )
    if ( target ) then  --If target is not false
        return target  --Return target
    else
        return false  --Otherwise, return false.
    end
end

See Also