GetCameraTarget: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
{{Note_box|If you are in any vehicle, function will return the [[vehicle]] element instead of [[player]] element.}}
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following).  
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following).  
==Syntax==
==Syntax==

Revision as of 19:07, 5 March 2010

This template is no longer in use as it results in poor readability. This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).

Syntax

Click to collapse [-]
Server
element getCameraTarget ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Client
element getCameraTarget ()

Returns

  • Returns an element of the target if the function was successful, or false if bad arguments were specified
  • Returns false if the camera is in Fixed mode and has no target.

Example

This example checks whether a player's camera's target is another player, and returns true or false accordingly.

Click to collapse [-]
Server script
function isTargetPlayer( thePlayer )
    local target = getCameraTarget ( thePlayer )
    if ( getElementType ( target ) == "player" ) then   -- If target is a player
        return true                                     -- Return true
    else
        return false                                    -- Otherwise, return false.
    end
end

See Also