GetCameraTarget: Difference between revisions

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* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified
* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified
{{New feature|3|1.0|
{{New feature|3|1.0|
* Returns ''false'' if the camera is in Fixed mode and has no target
* Returns ''false'' if the camera is in Fixed mode and has no target, or if the camera target is local player and function is called client-side
}}
}}



Revision as of 16:35, 22 February 2010

This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).

Syntax

Click to collapse [-]
Server
element getCameraTarget ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Client
element getCameraTarget ()

Returns

  • Returns an element of the target if the function was successful, or false if bad arguments were specified
  • Returns false if the camera is in Fixed mode and has no target, or if the camera target is local player and function is called client-side

Example

This example checks whether a player's camera's target is another player, and returns true or false accordingly.

Click to collapse [-]
Server script
function isTargetPlayer( thePlayer )
    local target = getCameraTarget ( thePlayer )
    if ( getElementType ( target ) == "player" ) then   -- If target is a player
        return true                                     -- Return true
    else
        return false                                    -- Otherwise, return false.
    end
end

See Also