GetCameraTarget: Difference between revisions
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* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified | * Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified | ||
{{New feature|3|1.0| | {{New feature|3|1.0| | ||
* Returns ''false'' if the camera is in Fixed mode and has no target | * Returns ''false'' if the camera is in Fixed mode and has no target, or if the camera target is local player and function is called client-side | ||
}} | }} | ||
Revision as of 16:35, 22 February 2010
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
- Returns an element of the target if the function was successful, or false if bad arguments were specified
- Returns false if the camera is in Fixed mode and has no target, or if the camera target is local player and function is called client-side
Example
This example checks whether a player's camera's target is another player, and returns true or false accordingly.
Click to collapse [-]
Server scriptfunction isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget