GetCameraTarget: Difference between revisions
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}} | }} | ||
==Example== | |||
This example checks whether a player's camera's target is another player, and returns true or false accordingly. | |||
<section class="server" name="Server script" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function isTargetPlayer( thePlayer ) | |||
local target = getCameraTarget ( thePlayer ) | |||
if ( getElementType ( target ) == "player" ) then -- If target is a player | |||
return true -- Return true | |||
else | |||
return false -- Otherwise, return false. | |||
end | |||
end | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 03:34, 2 June 2013
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
- Returns an element of the target if the function was successful, or false if bad arguments were specified
- Returns false if the camera is in Fixed mode and has no target.
Example
This example checks whether a player's camera's target is another player, and returns true or false accordingly.
Click to collapse [-]
Server scriptfunction isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget