GetCameraTarget
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This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
Returns an element if the function was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example checks whether a player's camera's target is another player, and returns true or false accordingly.
function isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget