GetCancelReason: Difference between revisions

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<syntaxhighlight lang="lua">-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle:
<syntaxhighlight lang="lua">-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle:
function stopVehicleEntry ( theplayer, seat, jacked )
function stopVehicleEntry ( theplayer, seat, jacked )
   cancelEvent ("You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason.
   cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason.
   outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do
   outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do
end
end

Revision as of 12:50, 28 July 2013

Gets the reason for cancelling an event.

Syntax

string getCancelReason ( )

Required Arguments

None

Returns

Returns the reason that was given with cancelEvent

Example

This example cancels when a hunterPlayer tries to enter a vehicle and outputs to the world what the player tried to do.

-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle:
function stopVehicleEntry ( theplayer, seat, jacked )
   cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason.
   outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do
end
addEventHandler ( "onVehicleStartEnter", huntedPlayer, stopVehicleEntry )

See Also