GetClientAccount: Difference between revisions
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m (addCommandHandler placed after function declaration. Second argument changed from string to function pointer.) |
m (Changed "DeprecatedWithAlt" template to "Deprecated") |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
{{Deprecated|getPlayerAccount|}} | |||
This function returns the specified client's [[account]] object. | This function returns the specified client's [[account]] object. | ||
Line 14: | Line 17: | ||
==Example== | ==Example== | ||
This example sets a | This example sets a player's money and also stores the value is his account. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setMoney ( thePlayer, key, amount ) | function setMoney ( thePlayer, key, amount ) | ||
setPlayerMoney ( thePlayer, amount ) | |||
account = getClientAccount ( thePlayer ) | account = getClientAccount ( thePlayer ) | ||
if ( account ) then | if ( account ) then |
Latest revision as of 16:20, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPlayerAccount instead. |
This function returns the specified client's account object.
Syntax
account getClientAccount ( client theClient )
Required Arguments
- theClient: The client element (player or admin) you want to get the account of.
Returns
Returns the client's account object, or false if the client passed to the function is invalid.
Example
This example sets a player's money and also stores the value is his account.
function setMoney ( thePlayer, key, amount ) setPlayerMoney ( thePlayer, amount ) account = getClientAccount ( thePlayer ) if ( account ) then setAccountData ( account, "money", amount ) end end addCommandHandler ( "setmoney", setMoney )