GetClientAccount: Difference between revisions

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m (addCommandHandler placed after function declaration. Second argument changed from string to function pointer.)
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{{Server function}}
__NOTOC__
__NOTOC__
This function returns the specified client's [[account]] object.
This function returns the specified client's [[account]] object.
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==Example==
==Example==
This example sets a client's account's 'money' value
This example sets a player's money and also stores the value is his account.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function setMoney ( thePlayer, key, amount )
function setMoney ( thePlayer, key, amount )
setPlayerMoney ( thePlayer, amount )
account = getClientAccount ( thePlayer )
account = getClientAccount ( thePlayer )
if ( account ) then
if ( account ) then

Revision as of 11:41, 21 August 2007

This function returns the specified client's account object.

Syntax

account getClientAccount ( client theClient )

Required Arguments

  • theClient: The client element (player or admin) you want to get the account of.

Returns

Returns the client's account object, or false if the client passed to the function is invalid.

Example

This example sets a player's money and also stores the value is his account.

function setMoney ( thePlayer, key, amount )
	setPlayerMoney ( thePlayer, amount )
	account = getClientAccount ( thePlayer )
	if ( account ) then
		setAccountData ( account, "money", amount )
	end
end
addCommandHandler ( "setmoney", setMoney )

See Also

BEFORE VERSION 1.0 :