GetClothesTypeName: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''clothesType''': An interger determining the type of clothes you want to get the clothes of.
*'''clothesType''': An integer determining the type of clothes you want to get the clothes of.


==Returns==
==Returns==
This function returns a string (the name of the clothes type) if found, 'false' otherwise.
This function returns a string (the name of the clothes type) if found, ''false'' otherwise.


==Example==
==Example==
This example is used to output in the chatbox what clothes type the player who uses the 'clothes?' command is wearing.
This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command is wearing.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function getClothes ( thePlayer, key, clothesType )
function getClothes ( thePlayer, key, clothesType )
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   end
   end
end
end
addCommandHandler ( "clothes?", getClothes )
addCommandHandler ( "clothes", getClothes )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Clothes and body functions}}
{{Clothes and body functions}}

Revision as of 20:09, 19 August 2007

This function is used to get the name of a certain clothes type.

Syntax

string getClothesTypeName ( int clothesType )

Required Arguments

  • clothesType: An integer determining the type of clothes you want to get the clothes of.

Returns

This function returns a string (the name of the clothes type) if found, false otherwise.

Example

This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command is wearing.

function getClothes ( thePlayer, key, clothesType )
  local texture, model = getPlayerClothes ( source, clothesType )
  if ( texture and model ) then
    outputChatBox ( getClientName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) )
  end
end
addCommandHandler ( "clothes", getClothes )

See Also