GetEventHandlers: Difference between revisions
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===Example=== | ===Example=== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) | function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) | ||
if | if |
Revision as of 07:04, 6 August 2017
This function gets the attached functions from the event and attached element from current lua script.
Syntax
table getEventHandlers ( string eventName, element attachedTo )
Required Arguments
- eventName: The name of the event. For example ( "onPlayerWasted" ).
- attachedTo: The element attached to.
Returns
Returns table with attached functions, false otherwise.
Example
Click to collapse [-]
Serverfunction isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function onPlayerWasted() outputChatBox( getPlayerName( source ) .. ' died.' ) end addEventHandler( 'onPlayerWasted', root, onPlayerWasted ) addCommandHandler( 'removeOnPlayerWastedEvent', function() if isEventHandlerAdded( 'onPlayerWasted', root, onPlayerWasted ) then outputChatBox( 'onPlayerWasted succesfully removed!' ) removeEventHandler( 'onPlayerWasted', root, onPlayerWasted ) end end )
See also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled