GetGameType: Difference between revisions
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==Example== | ==Example== | ||
This example sends a message to player when he joins, if the current game type is Race. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function playerJoinHandler( ) | |||
if getGameType() == "Race" then | |||
outputChatBox( "Ready... Get set... GO!!" ) | |||
end | |||
end | |||
addEventHandler( "onPlayerJoin", getRootElement(), playerJoinHandler ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:38, 2 April 2008
This function retrieves the current gametype as set by setGameType.
Syntax
string getGameType ()
Returns
Returns the gametype as a string. If no gametype is set it returns nil.
Example
This example sends a message to player when he joins, if the current game type is Race.
function playerJoinHandler( ) if getGameType() == "Race" then outputChatBox( "Ready... Get set... GO!!" ) end end addEventHandler( "onPlayerJoin", getRootElement(), playerJoinHandler )