GetKeyBoundToCommand: Difference between revisions
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==Example== | ==Example== | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
This example adds a /getcommandbind command, allowing players to see what keys are bound to the given command. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | --This function is executed when the player uses the /getcommandbind [command] command. | ||
-- | --It outputs the key the command is bound to (if it is bound). | ||
local function playerCommand(_, command) | |||
if not command then --if no command name was given, output a syntax error message. | |||
outputChatBox("* Syntax: /getcommandbind [command name] .", 255, 0, 0) | |||
return | |||
end | |||
local keyName = getKeyBoundToCommand(command) | |||
if keyName then | |||
outputChatBox("* The command /"..command.." is bound to the "..keyName.." key.", 0, 0, 255) | |||
else | |||
outputChatBox("* The command /"..command.." is not bound to any keys.", 0, 0, 255) | |||
end | |||
end | end | ||
addCommandHandler("getcommandbind", playerCommand) | |||
addCommandHandler(" | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 21:28, 15 November 2011
This function allow you get first key binded to command.
Syntax
string getKeyBoundToCommand( string command )
Required Arguments
- command: command what you need check.
Returns
Returns a string of first key binded to current command.
Example
Click to collapse [-]
ClientThis example adds a /getcommandbind command, allowing players to see what keys are bound to the given command.
--This function is executed when the player uses the /getcommandbind [command] command. --It outputs the key the command is bound to (if it is bound). local function playerCommand(_, command) if not command then --if no command name was given, output a syntax error message. outputChatBox("* Syntax: /getcommandbind [command name] .", 255, 0, 0) return end local keyName = getKeyBoundToCommand(command) if keyName then outputChatBox("* The command /"..command.." is bound to the "..keyName.." key.", 0, 0, 255) else outputChatBox("* The command /"..command.." is not bound to any keys.", 0, 0, 255) end end addCommandHandler("getcommandbind", playerCommand)
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey