GetLatentEventHandles: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [...") |
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==Syntax== | ==Syntax== | ||
Server: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getLatentEventHandles ( element player ) | table getLatentEventHandles ( element player ) | ||
</syntaxhighlight> | |||
Client: | |||
<syntaxhighlight lang="lua"> | |||
table getLatentEventHandles () | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 10:30, 29 January 2012
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent
Syntax
Server:
table getLatentEventHandles ( element player )
Client:
table getLatentEventHandles ()
Required Arguments
- player: (Only required if called on the server) The player who is receiving the events.
Returns
Returns a table of handles or false if invalid arguments were passed.
Example
--TODO
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled