GetLatentEventHandles: Difference between revisions

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{{Server client function}}
{{Server client function}}
{{Needs_Example}}
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [[cancelLatentEvent]]
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [[cancelLatentEvent]]



Revision as of 09:58, 12 February 2024

Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent

Syntax

Click to collapse [-]
Server
table getLatentEventHandles ( player thePlayer )

Required Arguments

  • thePlayer: The player who is receiving the events.
Click to collapse [-]
Client
table getLatentEventHandles ( )

Returns

Returns a table of handles or false if invalid arguments were passed.

Example

This command is triggering an latent-event to server, and if you write the command again and the trigger still didn't end then you have to wait.


-- CLIENT SIDE:

local lastTriggerd = false 

addCommandHandler("trigger",function()
	local triggers = getLatentEventHandles() -- get all latent events
	if triggers[lastTriggerd] then -- you can use (getLatentEventStatus) too!
		outputChatBox("Wait until the trigger ("..lastTriggerd..") ends!",255,0,0)
		return 
	end 
	triggerLatentServerEvent("LatentEventsCheck",20000,resourceRoot,localPlayer)
	lastTriggerd = #getLatentEventHandles() -- set the lastTriggerd with the id for last event triggerd
end)

-- SERVER SIDE:

addEvent("LatentEventsCheck",true)
addEventHandler("LatentEventsCheck",root,function (thePlayer)
	outputChatBox("Latent trigger done from: " .. getPlayerName(thePlayer), root,math.random(255),0,0) 
end)

Requirements

This template will be deleted.

See Also