GetLatentEventHandles: Difference between revisions
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==Syntax== | ==Syntax== | ||
Server | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getLatentEventHandles ( | table getLatentEventHandles ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Client | ===Required Arguments=== | ||
*'''thePlayer:''' The player who is receiving the events. | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getLatentEventHandles () | table getLatentEventHandles ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
===Returns=== | ===Returns=== | ||
Returns a table of handles or false if invalid arguments were passed. | Returns a table of handles or false if invalid arguments were passed. | ||
==Example== | ==Example== | ||
This command is triggering an latent-event to server, and if you write the command again and the trigger still didn't end then you have to wait. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | |||
-- CLIENT SIDE: | |||
local lastTriggerd = false | |||
addCommandHandler("trigger",function() | |||
local triggers = getLatentEventHandles() -- get all latent events | |||
if triggers[lastTriggerd] then -- you can use (getLatentEventStatus) too! | |||
outputChatBox("Wait until the trigger ("..lastTriggerd..") ends!",255,0,0) | |||
return | |||
end | |||
triggerLatentServerEvent("LatentEventsCheck",20000,resourceRoot,localPlayer) | |||
lastTriggerd = #getLatentEventHandles() -- set the lastTriggerd with the id for last event triggerd | |||
end) | |||
-- SERVER SIDE: | |||
addEvent("LatentEventsCheck",true) | |||
addEventHandler("LatentEventsCheck",root,function (thePlayer) | |||
outputChatBox("Latent trigger done from: " .. getPlayerName(thePlayer), root,math.random(255),0,0) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Event functions}} | {{Event functions}} |
Latest revision as of 15:45, 7 November 2024
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent
Syntax
Click to collapse [-]
Servertable getLatentEventHandles ( player thePlayer )
Required Arguments
- thePlayer: The player who is receiving the events.
Click to collapse [-]
Clienttable getLatentEventHandles ( )
Returns
Returns a table of handles or false if invalid arguments were passed.
Example
This command is triggering an latent-event to server, and if you write the command again and the trigger still didn't end then you have to wait.
-- CLIENT SIDE: local lastTriggerd = false addCommandHandler("trigger",function() local triggers = getLatentEventHandles() -- get all latent events if triggers[lastTriggerd] then -- you can use (getLatentEventStatus) too! outputChatBox("Wait until the trigger ("..lastTriggerd..") ends!",255,0,0) return end triggerLatentServerEvent("LatentEventsCheck",20000,resourceRoot,localPlayer) lastTriggerd = #getLatentEventHandles() -- set the lastTriggerd with the id for last event triggerd end) -- SERVER SIDE: addEvent("LatentEventsCheck",true) addEventHandler("LatentEventsCheck",root,function (thePlayer) outputChatBox("Latent trigger done from: " .. getPlayerName(thePlayer), root,math.random(255),0,0) end)
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled