GetLatentEventHandles: Difference between revisions
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
Returns a table of handles or false if invalid arguments were passed. | Returns a table of handles or false if invalid arguments were passed. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">TODO</syntaxhighlight> | ||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 13:49, 30 October 2015
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent
Syntax
Click to collapse [-]
Servertable getLatentEventHandles ( player thePlayer )
Required Arguments
- thePlayer: The player who is receiving the events.
Click to collapse [-]
Clienttable getLatentEventHandles ( )
Returns
Returns a table of handles or false if invalid arguments were passed.
Example
TODO
Requirements
This template will be deleted.
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled