GetLatentEventHandles: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
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Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [[cancelLatentEvent]] | Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [[cancelLatentEvent]] | ||
Revision as of 22:01, 1 October 2016
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Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent
Syntax
Click to collapse [-]
Servertable getLatentEventHandles ( player thePlayer )
Required Arguments
- thePlayer: The player who is receiving the events.
Click to collapse [-]
Clienttable getLatentEventHandles ( )
Returns
Returns a table of handles or false if invalid arguments were passed.
Example
TODO
Requirements
This template will be deleted.
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled