GetLoadedModules: Difference between revisions
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if #modules == 0 then | if #modules == 0 then | ||
outputServerLog("No modules are loaded!") | return outputServerLog("No modules are loaded!") | ||
end | |||
for k,v in ipairs(modules) do | |||
outputServerLog( v ) | |||
end | |||
outputServerLog("Loaded " .. #modules .. " modules in total.") | |||
end | end | ||
addCommandHandler("modules", checkModules) | addCommandHandler("modules", checkModules) | ||
| Line 38: | Line 37: | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{Module_functions}} | {{Module_functions}} | ||
[[ru:getLoadedModules]] | |||
Latest revision as of 15:18, 16 September 2014
This function returns all the currently loaded modules of the server.
Syntax
table getLoadedModules ()
Returns
Returns a table of all the currently loaded modules. If no modules are loaded, the table will be empty.
Example
Adds a command that lists all loaded modules in the server log.
function checkModules()
local modules = getLoadedModules()
if #modules == 0 then
return outputServerLog("No modules are loaded!")
end
for k,v in ipairs(modules) do
outputServerLog( v )
end
outputServerLog("Loaded " .. #modules .. " modules in total.")
end
addCommandHandler("modules", checkModules)