GetMapName: Difference between revisions

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==See Also==
==See Also==
{{ASE functions}}
{{Announce functions}}

Latest revision as of 16:19, 30 January 2009

This function retrieves the current mapname as set by setMapName.

Syntax

string getMapName ()

Returns

Returns the mapname as a string. If no mapname is set it returns nil.

Example

This example adds a checkmap command with which you can check what map you are currently playing.

function checkMap ( thePlayer )
    local mapName = getMapName() -- get the maps name
	if mapName and mapName ~= "None" then -- if map name was set and it isn't "None" (default map name)
        outputChatBox( "You're playing map called \"" .. mapName .. "\"", thePlayer ) -- print out the map name
    else -- there was no name so tell that to player
        outputChatBox( "You're playing an unnamed map.", thePlayer ) -- print out the message
    end
end
addCommandHandler ( "checkmap", checkMap )

See Also