GetMaxPlayers: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
This function returns the maximum number of player slots on the server. | This function returns the maximum number of player slots on the server. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getMaxPlayers ()</syntaxhighlight> | |||
== | ===Returns=== | ||
Returns the maximum number of players allowed on the server. | |||
==Example== | ==Example== | ||
This example outputs the current number of players together with the maximum number of players when a player joins. | |||
<syntaxhighlight lang="lua"> | |||
function showPlayers() | |||
outputChatBox("There are "..getPlayerCount().."/"..getMaxPlayers().." players playing.",source) --output a message to the joined player informing the player count and max players. | |||
end | |||
addEventHandler("onPlayerJoin",root,showPlayers) --Add an event handler to call the function when a player joins. | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Server functions}} |
Latest revision as of 18:52, 18 February 2016
This function returns the maximum number of player slots on the server.
Syntax
int getMaxPlayers ()
Returns
Returns the maximum number of players allowed on the server.
Example
This example outputs the current number of players together with the maximum number of players when a player joins.
function showPlayers() outputChatBox("There are "..getPlayerCount().."/"..getMaxPlayers().." players playing.",source) --output a message to the joined player informing the player count and max players. end addEventHandler("onPlayerJoin",root,showPlayers) --Add an event handler to call the function when a player joins.
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown