IsGlitchEnabled

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This function retrieves whether San Andreas game glitches are enabled or not, set by using setGlitchEnabled

Syntax

bool isGlitchEnabled ( string glitchName )

Required Arguments

  • glitchName: the name of the property to set. Possible values are:
  • quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
  • fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
  • fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
  • crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
  • highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
  • hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
  • fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
  • baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
  • quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after releasing the aim weapon button while using one and being ducked.
  • kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
  • ADDED/UPDATED IN VERSION 1.6.0 r23281:
    vehicle_rapid_stop: This glitch enables the old behavior of vehicles (pre-high FPS fix, see PR: #4243 & #2784)

Returns

Returns true if if the glitch was enabled, or false if it is disabled.

Example

This example outputs weather the "fastmove" glitch is enabled or not.

setGlitchEnabled("fastmove",true) -- Enable the fastmove glitch at resource start.

function checkIsEnabled(thePlayer,command)
	if (isGlitchEnabled("fastmove")) then -- Check weather fastmove is enabled or not.
		outputChatBox("fastmove is enabled.",thePlayer,255,255,0) -- If so, output that it's enabled.
	else
		outputChatBox("fastmove is not enabled.",thePlayer,255,0,0) -- If not, output that it isn't enabled.
	end
end
addCommandHandler("glitch",checkIsEnabled)

See Also