GetMaxPlayers: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getMaxPlayers ( | <syntaxhighlight lang="lua">int getMaxPlayers ()</syntaxhighlight> | ||
===Returns=== | ===Returns=== | ||
Line 11: | Line 11: | ||
==Example== | ==Example== | ||
This example outputs the current number of players together with the maximum number of players when a player joins. | This example outputs the current number of players together with the maximum number of players when a player joins. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showPlayers() | function showPlayers() | ||
outputChatBox("There are "..getPlayerCount().."/"..getMaxPlayers().." players playing.",source) --output a message to the joined player informing the player count and max players. | |||
outputChatBox("There are " .. | |||
end | end | ||
addEventHandler("onPlayerJoin", | addEventHandler("onPlayerJoin",root,showPlayers) --Add an event handler to call the function when a player joins. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Server functions}} | {{Server functions}} |
Latest revision as of 18:52, 18 February 2016
This function returns the maximum number of player slots on the server.
Syntax
int getMaxPlayers ()
Returns
Returns the maximum number of players allowed on the server.
Example
This example outputs the current number of players together with the maximum number of players when a player joins.
function showPlayers() outputChatBox("There are "..getPlayerCount().."/"..getMaxPlayers().." players playing.",source) --output a message to the joined player informing the player count and max players. end addEventHandler("onPlayerJoin",root,showPlayers) --Add an event handler to call the function when a player joins.
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown