GetMaxPlayers: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getMaxPlayers ( | <syntaxhighlight lang="lua">int getMaxPlayers ()</syntaxhighlight> | ||
===Returns=== | ===Returns=== | ||
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function showPlayers() | function showPlayers() | ||
local numPlayers = getPlayerCount() -- get number of currently connected players | local numPlayers = getPlayerCount() -- get number of currently connected players | ||
local maxPlayers = getMaxPlayers( | local maxPlayers = getMaxPlayers() -- get maximum number of players on the server | ||
outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player | outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player | ||
end | end |
Revision as of 14:46, 16 December 2014
This function returns the maximum number of player slots on the server.
Syntax
int getMaxPlayers ()
Returns
Returns the maximum number of players allowed on the server.
Example
This example outputs the current number of players together with the maximum number of players when a player joins.
function showPlayers() local numPlayers = getPlayerCount() -- get number of currently connected players local maxPlayers = getMaxPlayers() -- get maximum number of players on the server outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player end addEventHandler("onPlayerJoin", getRootElement(), showPlayers) -- add the function as a handler for the "onPlayerJoin" event
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown