GetModuleInfo: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 12: Line 12:


===Returns===
===Returns===
Returns a [[table]] contraining information about module. These keys are present in the table:
Returns a [[table]] containing information about module. These keys are present in the table:
*'''version''': Module version in format X.XX
*'''version''': Module version in format X.XX
*'''name''': Module name
*'''name''': Module name
Line 37: Line 37:
==See Also==
==See Also==
{{Module_functions}}
{{Module_functions}}
[[ru:getModuleInfo]]

Latest revision as of 15:43, 16 September 2014

This function returns information about the specified module.

Syntax

table getModuleInfo ( string moduleName )

Required Arguments

  • moduleName: A string containing the module you wish to get information of e.g. "hashing.dll"

Returns

Returns a table containing information about module. These keys are present in the table:

  • version: Module version in format X.XX
  • name: Module name
  • author: Module author

If invalid name for module is passed, it will return false.

Example

This example adds a command checkmodules with which you can view information about currently loaded modules.

function printModuleInfo ( thePlayer )
    local modules = getLoadedModules()
    if #modules == 0 then
        return outputConsole ( "There are no modules loaded!", thePlayer ) -- Return as no module is loaded, the for has nothing todo
    end

    for k, v in ipairs ( modules ) do
        local moduleInfo = getModuleInfo ( v )
        outputConsole ( moduleInfo.name .. "(" .. v .. ") v" .. moduleInfo.version .. ", author: " .. moduleInfo.author, thePlayer )
    end
end
addCommandHandler ( "checkmodules", printModuleInfo )

See Also