GetNearestVehicle: Difference between revisions
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local nearestVeh = false | local nearestVeh = false | ||
local px,py,pz = getElementPosition(player) | local px,py,pz = getElementPosition(player) | ||
local pint = getElementInteiror(player) | |||
local pdim = getElementDimension(player) | |||
for _,v in pairs(getElementsByType("vehicle")) do | for _,v in pairs(getElementsByType("vehicle")) do | ||
local vx,vy,vz = getElementPosition(v) | local vint,vdim = getElementInterior(player),getElementDimension(player) | ||
if vint == pint and vdim == pdim then | |||
local vx,vy,vz = getElementPosition(v) | |||
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz) | |||
if dis < distance then | |||
if dis < lastMinDis then | |||
lastMinDis = dis | |||
nearestVeh = v | |||
end | |||
end | end | ||
end | end | ||
| Line 28: | Line 34: | ||
return nearestVeh | return nearestVeh | ||
end | end | ||
</syntaxhighlight></section> | </syntaxhighlight></section> | ||
Revision as of 08:18, 10 September 2017
Syntax
vehicle getNearestVehicle( element thePlayer )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
Returns
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance)
local tempTable = {}
local lastMinDis = distance-0.0001
local nearestVeh = false
local px,py,pz = getElementPosition(player)
local pint = getElementInteiror(player)
local pdim = getElementDimension(player)
for _,v in pairs(getElementsByType("vehicle")) do
local vint,vdim = getElementInterior(player),getElementDimension(player)
if vint == pint and vdim == pdim then
local vx,vy,vz = getElementPosition(v)
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
if dis < distance then
if dis < lastMinDis then
lastMinDis = dis
nearestVeh = v
end
end
end
end
return nearestVeh
end