GetNearestVehicle: Difference between revisions
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local nearestVeh = false | local nearestVeh = false | ||
local px,py,pz = getElementPosition(player) | local px,py,pz = getElementPosition(player) | ||
local pint = getElementInteiror(player) | |||
local pdim = getElementDimension(player) | |||
for _,v in pairs(getElementsByType("vehicle")) do | for _,v in pairs(getElementsByType("vehicle")) do | ||
local vx,vy,vz = getElementPosition(v) | local vint,vdim = getElementInterior(player),getElementDimension(player) | ||
if vint == pint and vdim == pdim then | |||
local vx,vy,vz = getElementPosition(v) | |||
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz) | |||
if dis < distance then | |||
if dis < lastMinDis then | |||
lastMinDis = dis | |||
nearestVeh = v | |||
end | |||
end | end | ||
end | end | ||
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return nearestVeh | return nearestVeh | ||
end | end | ||
</syntaxhighlight></section> | </syntaxhighlight></section> |
Revision as of 08:18, 10 September 2017
Syntax
vehicle getNearestVehicle( element thePlayer )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
Returns
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance) local tempTable = {} local lastMinDis = distance-0.0001 local nearestVeh = false local px,py,pz = getElementPosition(player) local pint = getElementInteiror(player) local pdim = getElementDimension(player) for _,v in pairs(getElementsByType("vehicle")) do local vint,vdim = getElementInterior(player),getElementDimension(player) if vint == pint and vdim == pdim then local vx,vy,vz = getElementPosition(v) local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz) if dis < distance then if dis < lastMinDis then lastMinDis = dis nearestVeh = v end end end end return nearestVeh end