GetOriginalWeaponProperty: Difference between revisions
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==Required Arguments== | ==Required Arguments== | ||
*'''weaponID or weaponName:''' The ID or name of the weapon you want to get info of. Names can be: | *'''weaponID or weaponName:''' The ID or name of the weapon you want to get info of. Names can be: | ||
{{Weapon Types}} | {{Some Weapon Types}} | ||
*'''weaponSkill:''' Either: "pro", "std" or "poor" | *'''weaponSkill:''' Either: "pro", "std" or "poor" | ||
*'''property:''' The property you want to get the value of: | *'''property:''' The property you want to get the value of: |
Revision as of 00:02, 18 October 2012
This function gets the original weapon property of the specified weapons specified weapon type.
Syntax
int getOriginalWeaponProperty ( int weaponID/string weaponName, string weaponSkill, string property/int property )
Required Arguments
- weaponID or weaponName: The ID or name of the weapon you want to get info of. Names can be:
- grenade
- teargas
- molotov
- colt 45
- silenced
- deagle
- shotgun
- sawed-off
- combat shotgun
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- rocket launcher
- rocket launcher hs
- flamethrower
- minigun
- satchel
- bomb
- spraycan
- fire extinguisher
- camera
- weaponSkill: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range"
- "target_range"
- "accuracy"
- "damage"
- "life_span" // Get only
- "firing_speed" // Get only
- "spread" // Get only
- "maximum_clip_ammo"
- "move_speed"
- "flags"
- "anim_group" // Get only
- "fire_type" // Get only
- "model" // Get only
- "model2" // Get only
- "weapon_slot" // Get only
- "fire_offset" // Get only
- "skill_level" // Get only
- "required_skill_level" // Get only
- "anim_loop_start"
- "anim_loop_stop"
- "anim_loop_bullet_fire"
- "anim2_loop_start"
- "anim2_loop_stop"
- "anim2_loop_bullet_fire"
- "anim_breakout_time"
- "radius" // Get only
- "aim_offset" // Get only
- "default_combo" // Get only
- "combos_available" // Get only
Returns
On success:
int: The weapon property
On failure:
bool: False if the passed arguments were invalid
Example
This example gets the default weapon range of the M4 at poor skill level
local range = getOriginalWeaponProperty(31, "poor", "weapon_range") outputChatBox("Default M4 range at poor is: "..tostring(range))
Requirements
This template will be deleted.
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty