GetPlayerBlurLevel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
==Example== | |||
<!-- Explain what the example is in a single sentance --> | |||
This will show the blur level to the player. | |||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | |||
<syntaxhighlight lang="lua"> | |||
function changeBlurLevel(playerSource) | |||
blur = getPlayerBlurLevel(playerSource) | |||
outputChatBox("Blur level:" .. blur, playerSource) | |||
end | |||
addCommandHandler("blurlevel", changeBlurLevel) | |||
-- Typ /blurlevel to check the blur level | |||
</syntaxhighlight> |
Revision as of 20:36, 16 February 2008
Syntax
int getPlayerBlurLevel ( player thePlayer )
Example
This will show the blur level to the player.
function changeBlurLevel(playerSource) blur = getPlayerBlurLevel(playerSource) outputChatBox("Blur level:" .. blur, playerSource) end addCommandHandler("blurlevel", changeBlurLevel) -- Typ /blurlevel to check the blur level