GetPlayerBlurLevel

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Revision as of 20:36, 16 February 2008 by CJGrove (talk | contribs)
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Syntax

int getPlayerBlurLevel ( player thePlayer )

Example

This will show the blur level to the player.

function changeBlurLevel(playerSource)
    blur = getPlayerBlurLevel(playerSource)
    outputChatBox("Blur level:" .. blur, playerSource)
end
addCommandHandler("blurlevel", changeBlurLevel)
-- Typ /blurlevel to check the blur level