GetPlayerBlurLevel: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function changeBlurLevel(playerSource) | function changeBlurLevel(playerSource) | ||
blur = getPlayerBlurLevel(playerSource) | local blur = getPlayerBlurLevel(playerSource) | ||
outputChatBox("Blur level:" .. blur, playerSource) | outputChatBox("Blur level: " .. blur, playerSource) | ||
end | end | ||
addCommandHandler("blurlevel", changeBlurLevel) | addCommandHandler("blurlevel", changeBlurLevel) | ||
-- | -- Type /blurlevel to check the blur level | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:46, 16 February 2008
Syntax
int getPlayerBlurLevel ( player thePlayer )
Example
This will show the blur level to the player.
function changeBlurLevel(playerSource) local blur = getPlayerBlurLevel(playerSource) outputChatBox("Blur level: " .. blur, playerSource) end addCommandHandler("blurlevel", changeBlurLevel) -- Type /blurlevel to check the blur level