GetPlayerSerial: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server client function}} | ||
This function returns the [[serial]] for a specified [[player]]. | This function returns the [[serial]] for a specified [[player]]. | ||
Revision as of 12:01, 13 September 2011
This function returns the serial for a specified player.
Syntax
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Serverstring getPlayerSerial ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player.
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Clientstring getPlayerSerial ( )
Returns
Returns the serial as a string if it was found, false otherwise.
Example
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ServerThis example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command ) local theSerial = getPlayerSerial( thePlayer ) if theSerial then outputChatBox( "Your serial is: " .. theSerial, thePlayer ) else outputChatBox( "Sorry, you have no serial. =(", thePlayer ) end end addCommandHandler( "serial", checkMySerial )
Example 2
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ServerThis example add command to ban player serial.
function banSerial( source, command, noob, reason ) if ( noob ) then local theNoob = getPlayerFromName( noob ) local theNoobSerial = getPlayerSerial( theNoob ) if ( theNoob ) then addBan( theNoobSerial, source, reason ) end end end addCommandHandler( "banserial", banSerial )
Example 3
<section name="Client" class="client" show="true"> This example add command to get client's serial.
function getMySerial( ) local theSerial = getPlayerSerial() outputChatBox("Your serial is: "..tostring(theSerial)) end end addCommandHandler( "serial", getMySerial )