GetPlayerSerial: Difference between revisions
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end | end | ||
end | end | ||
) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Example 4" class="server" show="true"> | |||
This example if the player to change the nickname was not the Serial is located will be banned . | |||
<syntaxhighlight lang="lua"> | |||
Serial = { | |||
["You,re Serial"] = true, | |||
} | |||
addEventHandler("onPlayerChangeNick",root, | |||
function (old,new) | |||
local getSerial = getPlayerSerial (source) | |||
if ( new ~= "You,re Nick Name" ) then return end | |||
if ( new == "You,re Nick Name" and Serial[getSerial] ) then | |||
return outputChatBox ( "Been successfully verify the Serial (=", source, 255, 255, 0, true ) | |||
else | |||
outputChatBox ( "No verification of serial will be banned player now", root, 255, 255, 0, true ) | |||
banPlayer ( source, false, false, true, source, "Reason" ) | |||
cancelEvent() | |||
end | |||
end | |||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 13:42, 13 February 2013
This function returns the serial for a specified player.
Syntax
Click to collapse [-]
Serverstring getPlayerSerial ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player.
Click to collapse [-]
Clientstring getPlayerSerial ( )
Returns
Returns the serial as a string if it was found, false otherwise.
Example
Click to collapse [-]
Example 1This example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command )
local theSerial = getPlayerSerial( thePlayer )
if theSerial then
outputChatBox( "Your serial is: " .. theSerial, thePlayer )
else
outputChatBox( "Sorry, you have no serial. =(", thePlayer )
end
end
addCommandHandler( "myserial", checkMySerial )
Click to collapse [-]
Example 2This example add command to ban player serial.
function banSerial( source, command, noob, reason )
if ( noob ) then
local theNoob = getPlayerFromName( noob )
local theNoobSerial = getPlayerSerial( theNoob )
if ( theNoob ) then
addBan( theNoobSerial, source, reason )
end
end
end
addCommandHandler( "banserial", banSerial )
Click to collapse [-]
Example 3This example add command to get client's serial.
function getMySerial( )
local theSerial = getPlayerSerial()
outputChatBox("Your serial is: "..tostring(theSerial))
end
end
addCommandHandler( "myserial", getMySerial )
Click to collapse [-]
Example 3This example is Firewall Account Player by serial on Login
Firewall =
{
[ 'AccountName' ] = 'SerialPlayer',
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
function ( _, theCurrentAccount )
local Serial = Firewall[getAccountName(theCurrentAccount)]
if ( Serial ) then
if Serial ~= getPlayerSerial ( source ) then
banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
end
end
end
)
Click to collapse [-]
Example 4This example if the player to change the nickname was not the Serial is located will be banned .
Serial = {
["You,re Serial"] = true,
}
addEventHandler("onPlayerChangeNick",root,
function (old,new)
local getSerial = getPlayerSerial (source)
if ( new ~= "You,re Nick Name" ) then return end
if ( new == "You,re Nick Name" and Serial[getSerial] ) then
return outputChatBox ( "Been successfully verify the Serial (=", source, 255, 255, 0, true )
else
outputChatBox ( "No verification of serial will be banned player now", root, 255, 255, 0, true )
banPlayer ( source, false, false, true, source, "Reason" )
cancelEvent()
end
end
)