GetPlayerSerial: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''thePlayer:''' A player object referencing the specified player.
*'''thePlayer:''' A [[player]] object referencing the specified player.


===Returns===
==Returns==
Returns the serial as a string if it was found, ''false'' otherwise.
Returns the serial as a ''string'' if it was found, ''false'' otherwise.
 
==Example==
<section name="Server" class="server" show="true">
This example creates a command with which player can check their own serial.
<syntaxhighlight lang="lua">
function checkMySerial( thePlayer, command )
    local theSerial = getPlayerSerial( thePlayer )
    if theSerial then
        outputChatBox( "Your serial is: " .. theSerial, thePlayer )
    else
        outputChatBox( "Sorry, you have no serial. =(" )
    end
end
addCommandHandler( "serial", checkMySerial )
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Serial functions}}
{{Serial functions}}

Revision as of 17:57, 2 June 2008

This function returns the serial for a specified player.

Syntax

string getPlayerSerial ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player.

Returns

Returns the serial as a string if it was found, false otherwise.

Example

Click to collapse [-]
Server

This example creates a command with which player can check their own serial.

function checkMySerial( thePlayer, command )
    local theSerial = getPlayerSerial( thePlayer )
    if theSerial then
        outputChatBox( "Your serial is: " .. theSerial, thePlayer )
    else
        outputChatBox( "Sorry, you have no serial. =(" )
    end
end
addCommandHandler( "serial", checkMySerial )

See Also