GetPlayerTargetStart: Difference between revisions
Jump to navigation
Jump to search
(Starting to define new functions here - syntax and pages) |
No edit summary |
||
Line 6: | Line 6: | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float x, float y, float z getPlayerTargetStart ( player theplayer ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:39, 11 April 2007
This fake function is for use with blah & blah and does blahblahblabhalbhl
Syntax
float x, float y, float z getPlayerTargetStart ( player theplayer )
Required Arguments
- argumentName: description
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- argumentName2: description
- argumentName3: description
Returns
Returns true if blah, false otherwise.
Example
This example does...
--This line does... blabhalbalhb --abababa --This line does this... mooo
See Also
Template:FunctionArea functions -- leave this unless you complete the function