GetPlayerTargetStart

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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedTargetStart instead.


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This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon.

Syntax

float float float getPlayerTargetStart ( player targetingPlayer )

Required Arguments

  • targetingPlayer: The player whose target start you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target starts, or false if it was unsuccessful.

Example

This page does not have an example

-- todo

See Also