SetPlayerNametagColor
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This allows you to change the RGB color mixture in the name tags of players.
Syntax
bool setPlayerNametagColor ( player thePlayer, int r, int g, int b )
OR
bool setPlayerNametagColor ( player thePlayer, false )
OOP Syntax Help! I don't understand this!
- Method: player:setNametagColor(...)
Required Arguments
- thePlayer: The player whose name tag text you wish to change the color of
- r: The amount of red you want in the mixture of RGB (0-255 is valid)
- g: The amount of green you want in the mixture of RGB (0-255 is valid)
- b: The amount of blue you want in the mixture of RGB (0-255 is valid)
- false: If false is specified instead of the colors, the nametag color will reset to defaulting to your team color.
Returns
Returns true if the function was successful, false otherwise.
Example
This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.
-- The handler function for the console command function nametagColorChange ( thePlayer, commandName, r, g, b ) -- Apply the new color mix of RGB to the command handler activator setPlayerNametagColor ( thePlayer, r, g, b ) end -- This is a command handler that activates on text "nametagcolor" in the console. It also asks -- the player to provide values for the extra parameters r, g, b after the command name. These will -- be the new color mix of RGB to apply to the player's name tag. addCommandHandler ( "nametagcolor", nametagColorChange )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState