GetPlayerUserName: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | |||
{{Server client function}} | {{Server client function}} | ||
This function no longer serves any purpose. | |||
This function returns the community.mtasa.com (or mtabeta.com) account of the specified user. | This function returns the community.mtasa.com (or mtabeta.com) account of the specified user. | ||
Revision as of 14:49, 25 April 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function no longer serves any purpose.
This function returns the community.mtasa.com (or mtabeta.com) account of the specified user.
Syntax
Click to collapse [-]
Serverstring getPlayerUserName ( player thePlayer )
Required Arguments
- thePlayer: The player whose MTA account username you want to retrieve.
Returns
A string value containing the MTA account username or false if no account exists for the player.
Click to collapse [-]
Clientstring getPlayerUserName ()
Returns
A string value containing local player's MTA account username or false if no account exists for the local player.
test
Example
Click to collapse [-]
Serverfunction outputMTAAccount ( sourcePlayer ) -- if the command was triggered by an ingame player if ( sourcePlayer ) then local mtaaccount = getPlayerUserName( sourcePlayer ) if ( mtaaccount ) then outputChatBox("Your community.mtasa.com account is " .. mtaaccount, sourcePlayer ) else outputChatBox("Can't find an account for you.", sourcePlayer ) end end end -- register outputMTAAccount as a handler for the mta-account command addCommandHandler ( "mtaaccount", outputMTAAccount )