GetPlayersInTeam: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function retrieves all the players of the specified team. | This function retrieves all the players of the specified team. | ||
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table getPlayersInTeam ( team theTeam ) | table getPlayersInTeam ( team theTeam ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[team]]:getPlayers|players|}} | |||
=== | ===Arguments=== | ||
*'''theTeam:''' The team you wish to retrieve all the players from. | *'''theTeam:''' The team you wish to retrieve all the players from. | ||
===Returns=== | ===Returns=== | ||
Returns a table of all the players in the team, or an empty one if there are none. | Returns a [[table]] of all the players in the team, or an empty one if there are none else false if invalid arguments are passed. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
Find and kill all the players in the specified team (for example 'killTeam Red'). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function killTeamFunction ( thePlayer, command, teamName ) | |||
function killTeamFunction( | -- Find and kill all the players in the team that was specified with the console command | ||
-- Find and kill all the players in | local theTeam = getTeamFromName ( teamName ) | ||
local | if ( theTeam ) then | ||
if ( | local players = getPlayersInTeam ( theTeam ) | ||
local players = getPlayersInTeam ( | |||
-- Loop through the player table | -- Loop through the player table | ||
for playerKey, playerValue in ipairs(players) do | for playerKey, playerValue in ipairs ( players ) do | ||
-- kill the player | -- kill the player | ||
killPlayer ( playerValue ) | killPlayer ( playerValue ) | ||
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end | end | ||
addCommandHandler("killTeam",killTeamFunction) | addCommandHandler ( "killTeam", killTeamFunction ) | ||
</syntaxhighlight> | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
This example will show all players in a team when a player types the 'showTeam TeamName' command. | |||
<syntaxhighlight lang="lua"> | |||
function showTeamFunction ( command, teamName ) | |||
-- Find and show all the players in the team that was specified with the console command | |||
local theTeam = getTeamFromName ( teamName ) | |||
if ( theTeam ) then | |||
local players = getPlayersInTeam ( theTeam ) | |||
-- Loop through the player table | |||
for playerKey, playerValue in ipairs ( players ) do | |||
outputChatBox ( getPlayerName(playerValue) ) | |||
end | |||
end | |||
end | |||
addCommandHandler ( "showTeam", showTeamFunction ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Team functions}} | {{Team functions}} |
Latest revision as of 06:46, 12 July 2014
This function retrieves all the players of the specified team.
Syntax
table getPlayersInTeam ( team theTeam )
OOP Syntax Help! I don't understand this!
- Method: team:getPlayers(...)
- Variable: .players
Arguments
- theTeam: The team you wish to retrieve all the players from.
Returns
Returns a table of all the players in the team, or an empty one if there are none else false if invalid arguments are passed.
Example
Click to collapse [-]
ServerFind and kill all the players in the specified team (for example 'killTeam Red').
function killTeamFunction ( thePlayer, command, teamName ) -- Find and kill all the players in the team that was specified with the console command local theTeam = getTeamFromName ( teamName ) if ( theTeam ) then local players = getPlayersInTeam ( theTeam ) -- Loop through the player table for playerKey, playerValue in ipairs ( players ) do -- kill the player killPlayer ( playerValue ) end end end addCommandHandler ( "killTeam", killTeamFunction )
Click to collapse [-]
ClientThis example will show all players in a team when a player types the 'showTeam TeamName' command.
function showTeamFunction ( command, teamName ) -- Find and show all the players in the team that was specified with the console command local theTeam = getTeamFromName ( teamName ) if ( theTeam ) then local players = getPlayersInTeam ( theTeam ) -- Loop through the player table for playerKey, playerValue in ipairs ( players ) do outputChatBox ( getPlayerName(playerValue) ) end end end addCommandHandler ( "showTeam", showTeamFunction )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName