GetProjectileCounter: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Client function}} Get the time left before a projectile detonates. ==Syntax== <syntaxhighlight lang="lua">int getProjectileCounter ( projectile projectile )</syntaxhighlight> ===Required Argum...") |
mNo edit summary |
||
Line 17: | Line 17: | ||
==See Also== | ==See Also== | ||
{{Client | {{Client projectile functions}} |
Revision as of 16:42, 26 August 2012
Get the time left before a projectile detonates.
Syntax
int getProjectileCounter ( projectile projectile )
Required Arguments
- projectile: the projectile to get the timer of.
Returns
Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels