GetProjectileCounter: Difference between revisions

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==See Also==
==See Also==
{{Client weapon functions}}
{{Client projectile functions}}

Revision as of 16:42, 26 August 2012

Get the time left before a projectile detonates.

Syntax

int getProjectileCounter ( projectile projectile )

Required Arguments

  • projectile: the projectile to get the timer of.

Returns

Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

See Also