GetProjectileCounter: Difference between revisions
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* Both types of rockets will explode when it hits 0 | * Both types of rockets will explode when it hits 0 | ||
* Satchels restarts so I do not think it does anything | * Satchels restarts so I do not think it does anything | ||
==Requirements== | |||
{{Requirements|n/a|1.3.0-4555|}} | |||
==See Also== | ==See Also== | ||
{{Client projectile functions}} | {{Client projectile functions}} |
Revision as of 22:43, 10 September 2012
Get the time left before a projectile detonates.
Syntax
int getProjectileCounter ( projectile projectile )
Required Arguments
- projectile: the projectile to get the timer of.
Returns
Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels