GetProjectileCounter: Difference between revisions

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* Both types of rockets will explode when it hits 0
* Both types of rockets will explode when it hits 0
* Satchels restarts so I do not think it does anything
* Satchels restarts so I do not think it does anything
==Requirements==
{{Requirements|n/a|1.3.0-4555|}}


==See Also==
==See Also==
{{Client projectile functions}}
{{Client projectile functions}}

Revision as of 22:43, 10 September 2012

Get the time left before a projectile detonates.

Syntax

int getProjectileCounter ( projectile projectile )

Required Arguments

  • projectile: the projectile to get the timer of.

Returns

Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

Requirements

This template will be deleted.

See Also