GetProjectileCounter: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Get the time left before a projectile detonates.
Get the time left before a projectile detonates.


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* Both types of rockets will explode when it hits 0
* Both types of rockets will explode when it hits 0
* Satchels restarts so I do not think it does anything
* Satchels restarts so I do not think it does anything
===Example===
<section name="Client" class="client" show="true">
With this example you can find out how long does it take for a projectile to explode/end
<syntaxhighlight lang="lua">
function getProjectileBoomTime()
outputChatBox("Time for "..getProjectileType(source).." to explode/end is "..getProjectileCounter(source).." miliseconds.",255,0,0)
end
addEventHandler("onClientProjectileCreation",root,getProjectileBoomTime)
</syntaxhighlight>
</section>


==Requirements==
==Requirements==

Revision as of 12:11, 8 February 2015

Get the time left before a projectile detonates.

Syntax

int getProjectileCounter ( projectile projectile )

OOP Syntax Help! I don't understand this!

Method: projectile:getCounter(...)
Variable: .counter
Counterpart: setProjectileCounter


Required Arguments

  • projectile: the projectile to get the timer of.

Returns

Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

Example

Click to collapse [-]
Client

With this example you can find out how long does it take for a projectile to explode/end

function getProjectileBoomTime()
outputChatBox("Time for "..getProjectileType(source).." to explode/end is "..getProjectileCounter(source).." miliseconds.",255,0,0)
end
addEventHandler("onClientProjectileCreation",root,getProjectileBoomTime)

Requirements

This template will be deleted.

See Also