GetProjectileCounter: Difference between revisions

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===Required Arguments===
===Required Arguments===
* projectile: the projectile to get the timer of.
* '''projectile''': the projectile to get the timer of.


===Returns===
===Returns===
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</syntaxhighlight>
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</section>
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==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See Also==
{{Client projectile functions}}
{{Client projectile functions}}

Latest revision as of 17:05, 7 November 2024

Get the time left before a projectile detonates.

Syntax

int getProjectileCounter ( projectile projectile )

OOP Syntax Help! I don't understand this!

Method: projectile:getCounter(...)
Variable: .counter
Counterpart: setProjectileCounter


Required Arguments

  • projectile: the projectile to get the timer of.

Returns

Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

Example

Click to collapse [-]
Client

With this example you can find out how long does it take for a projectile to explode/end

function getProjectileBoomTime()
outputChatBox("Time for "..getProjectileType(source).." to explode/end is "..getProjectileCounter(source).." miliseconds.",255,0,0)
end
addEventHandler("onClientProjectileCreation",root,getProjectileBoomTime)

See Also