GetProjectileCounter: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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===Required Arguments=== | ===Required Arguments=== | ||
* projectile: the projectile to get the timer of. | * '''projectile''': the projectile to get the timer of. | ||
===Returns=== | ===Returns=== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Client projectile functions}} | {{Client projectile functions}} |
Latest revision as of 17:05, 7 November 2024
Get the time left before a projectile detonates.
Syntax
int getProjectileCounter ( projectile projectile )
OOP Syntax Help! I don't understand this!
- Method: projectile:getCounter(...)
- Variable: .counter
- Counterpart: setProjectileCounter
Required Arguments
- projectile: the projectile to get the timer of.
Returns
Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Example
Click to collapse [-]
ClientWith this example you can find out how long does it take for a projectile to explode/end
function getProjectileBoomTime() outputChatBox("Time for "..getProjectileType(source).." to explode/end is "..getProjectileCounter(source).." miliseconds.",255,0,0) end addEventHandler("onClientProjectileCreation",root,getProjectileBoomTime)
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels