GetProjectileCounter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.3.0- | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See Also== | ==See Also== | ||
{{Client projectile functions}} | {{Client projectile functions}} |
Revision as of 22:44, 10 September 2012
Get the time left before a projectile detonates.
Syntax
int getProjectileCounter ( projectile projectile )
Required Arguments
- projectile: the projectile to get the timer of.
Returns
Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels