GetProjectileCounter: Difference between revisions
Jump to navigation
Jump to search
(needs example) |
(Added OOP syntax) |
||
Line 6: | Line 6: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getProjectileCounter ( projectile projectile )</syntaxhighlight> | <syntaxhighlight lang="lua">int getProjectileCounter ( projectile projectile )</syntaxhighlight> | ||
{{OOP||[[projectile]]:getCounter|counter}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:43, 26 November 2014
Script Example Missing Function GetProjectileCounter needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Get the time left before a projectile detonates.
Syntax
int getProjectileCounter ( projectile projectile )
OOP Syntax Help! I don't understand this!
- Method: projectile:getCounter(...)
- Variable: .counter
Required Arguments
- projectile: the projectile to get the timer of.
Returns
Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels