GetProjectileCounter: Difference between revisions

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(Added OOP syntax)
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int getProjectileCounter ( projectile projectile )</syntaxhighlight>
<syntaxhighlight lang="lua">int getProjectileCounter ( projectile projectile )</syntaxhighlight>
{{OOP||[[projectile]]:getCounter|counter}}
{{OOP||[[projectile]]:getCounter|counter|setProjectileCounter}}


===Required Arguments===
===Required Arguments===

Revision as of 17:43, 26 November 2014

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Get the time left before a projectile detonates.

Syntax

int getProjectileCounter ( projectile projectile )

OOP Syntax Help! I don't understand this!

Method: projectile:getCounter(...)
Variable: .counter
Counterpart: setProjectileCounter


Required Arguments

  • projectile: the projectile to get the timer of.

Returns

Returns the the time in milliseconds to detonation which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

Requirements

This template will be deleted.

See Also